Verfügbare Angebote (5)
Professionelle Mobile-Game-Entwicklung
<p>Hochwertige mobile Spieleentwicklungsdienste mit schneller Lieferung. Jahrelange Erfahrung in der Branche.</p>
Professionelle Entwicklung von Handyspielen
<p>Hochwertige Dienstleistungen zur Entwicklung von Handyspielen mit schneller Umsetzung. Langjährige Erfahrung in der Branche.</p>
Unity 2D Mobile Game Development
<p>Build engaging 2D mobile game from concept to app store submission with polished gameplay and monetization. This game development includes: concept refinement discussing game idea, mechanics, target audience, and monetization strategy, game design document creating GDD with gameplay loops, progression, and features, and technical planning choosing tools, frameworks, and platform requirements (iOS, Android, or both). Core gameplay includes: game mechanics implementing core mechanics (platformer, puzzle, endless runner) with intuitive controls, level design creating 10-20 levels with increasing difficulty and variety, player progression experience points, leveling, unlocks, or skill trees keeping players engaged, physics and collision realistic or stylized physics appropriate to game type, and difficulty balancing ensuring challenging but not frustrating gameplay. Character and assets includes: character sprites creating or sourcing main character and enemies with animations, environment art designing backgrounds, platforms, and interactive objects, UI design menu screens, HUD, buttons matching game aesthetic, and audio sound effects, background music, and UI feedback. Monetization includes: in-app purchases implementing consumables, power-ups, or cosmetics, rewarded video ads integrating AdMob or Unity Ads for opt-in rewards, interstitial ads showing ads at natural breaks not disrupting gameplay, and analytics implementing Firebase Analytics or Unity Analytics tracking player behavior. Player engagement includes: tutorial onboarding players with clear instructions and gradual difficulty ramp, achievements Google Play Achievements and Apple Game Center integration, leaderboards competitive ranking encouraging replayability, daily rewards incentivizing daily play with bonuses, and push notifications re-engaging lapsed players with reminders or events. Polish and feedback includes: particle effects satisfying visual feedback for actions and events, screen shake and haptics tactile feedback enhancing impact, animations smooth character and object animations, and loading screens engaging loading with tips or mini-games. Platform optimization includes: performance targeting 60 FPS on mid-range devices, memory management optimizing sprite atlases and asset loading, battery efficiency minimizing battery drain, and file size keeping APK/IPA under 150MB for easy download. Testing includes: playtesting user testing identifying confusing mechanics or frustration points, device testing ensuring compatibility across 10+ popular devices, beta distribution TestFlight (iOS) or internal testing (Android) gathering feedback, and bug fixing addressing crashes, glitches, or progression blockers. App store submission includes: metadata writing compelling title, description, and keywords, screenshots and video capturing 5+ screenshots and 30-second preview video showcasing gameplay, app icons designing 1024x1024 icon for stores, privacy policy creating policy if collecting data or showing ads, and age rating obtaining ESRB, PEGI, or IARC rating. Monetization setup includes: ad networks integrating AdMob, Unity Ads, or IronSource, in-app purchase SKUs creating consumable, non-consumable, or subscription products in store, payment testing verifying purchases work correctly, and analytics tracking install source, ARPU, retention, churn. Social features includes: social login Facebook or Google login for cloud save and profile, friends inviting friends or seeing friends' scores, social sharing sharing achievements or high scores to social media, and cross-promotion promoting your other games if applicable. Localization includes: multi-language translating UI text to 5-10 languages expanding reach, cultural adaptation adjusting content for different markets, and currency localization using local currencies for IAPs. Post-launch support includes: update #1 bug fixes and balance tweaks post-launch, analytics review analyzing player data identifying improvement areas, and live ops if applicable, seasonal events, limited offers, or new content. Delivered components includes: source code Unity project with all assets and scripts, app store builds IPA and APK files ready for submission, design docs GDD and level design documents for reference, and analytics dashboard tracking key metrics (DAU, retention, ARPU). Ownership includes: full rights you own game and can publish, update, or sell, source code complete codebase for modifications, and assets all art, audio, and code is yours. Perfect for indie developers creating first commercial mobile game, game studios prototyping game idea for testing or pitching, businesses gamifying brand experience engaging customers, and entrepreneurs entering mobile game market seeking passive income.</p>
Details anzeigenGame Character Design & Animation
<p>Bring your game to life with memorable character design and smooth animations. This character package includes: concept consultation understanding character role, personality, game style, and technical constraints, reference gathering collecting visual inspiration establishing art direction, and concept sketches presenting 2-3 character concepts for selection. Character design includes: unique design creating distinctive character with recognizable silhouette, color palette selecting colors fitting game world and aiding visibility, detail level balancing detail with performance and animation complexity, and variations if needed, alternate skins, costumes, or evolutionary forms. Animation set includes: idle animation subtle breathing or movement when stationary, walk cycle smooth walk animation looping seamlessly, run cycle faster movement for sprinting or fleeing, jump rising, air, and landing animations, attack animation 1-3 attack animations with anticipation and follow-through, hit/damage stagger or recoil when taking damage, death animation dramatic death with optional ragdoll or dissolve, and special abilities unique animations for special moves or powers. Rigging (if 3D or bone-based 2D) includes: skeleton setup creating bone structure for animation, inverse kinematics if appropriate, IK for natural limb movement, weight painting binding mesh to bones smoothly, and control rig providing animator-friendly controls. Sprite sheets (if 2D) includes: sprite atlas organizing frames into efficient sprite sheet, animation timing frame rates and timing for each animation, and frame optimization removing redundant frames reducing file size. Technical delivery includes: game engine format Unity, Unreal, Godot, or other engine-ready assets, texture maps if 3D, diffuse, normal, specular, or PBR textures, LOD versions if needed, lower detail versions for distance rendering, and file formats FBX, PNG, or other requested formats. Polish includes: secondary motion hair, cloth, or accessories moving naturally, facial expressions if visible, expressions adding personality, and VFX support ensuring design works with effects (magic aura, trail effects). Animation principles includes: squash and stretch adding life and impact to actions, anticipation telegraphing actions improving readability, and exaggeration emphasizing key poses enhancing personality. Multiple characters includes: character family if multiple characters, maintaining consistent style, proportions ensuring characters share world and work together in-game, and comparison sheet showing characters side-by-side for scale reference. Revisions includes: concept revisions refining chosen concept before final artwork, animation feedback adjusting timing, arcs, or smoothness, and final polish ensuring clean lines, colors, and export. Documentation includes: style guide documenting colors, proportions, and design rules for consistency, animation list spreadsheet with all animations, frame counts, and timings, and integration guide instructions for importing into your game engine. Perfect for indie game developers creating unique characters for game, game studios outsourcing character production to focus on programming, mobile game developers needing high-quality but performance-optimized characters, and VR/AR developers creating interactive characters for experiences.</p>
Details anzeigenPixel Art Assets Pack (Retro Game)
<p>Capture retro gaming nostalgia with pixel-perfect sprite collection for your 2D game. This asset pack includes: art style consultation determining pixel resolution, color palette, and reference games, asset list identifying all sprites needed (characters, enemies, items, tiles, UI), and color palette creation selecting 16-32 color palette cohesive and nostalgic. Character sprites includes: player character idle, walk, jump, attack animations in sprite sheet, enemies 3-5 enemy types with movement and attack animations, NPCs townspeople, merchants, quest givers with idle and talk animations, and bosses if applicable, larger boss character with multiple animations. Environment tiles includes: tileset creating modular tiles (grass, stone, water, walls) for level building, objects decorative props, trees, rocks, flowers, furniture, platforms jumpable platforms with variations, and background parallax layers for depth effect. Items and pickups includes: collectibles coins, gems, stars, or score items, power-ups health, shields, speed boosts, or weapons, consumables potions, food, or ammo, and quest items keys, scrolls, or special objects. UI elements includes: health bar hearts, life bar, or stamina indicator, buttons and frames menu buttons, dialog boxes, and inventory slots, icons small icons for items, abilities, or stats, and text effects damage numbers, level-up text, or speech bubbles. Technical specifications includes: pixel density 16x16, 32x32, or custom size per asset type, sprite sheets organized sheets with all frames for easy import, transparent background PNG format with transparency, and optimized creating smallest file size without quality loss. Animation frames includes: walk cycles 4-8 frame walk or run animation, attack animations 3-6 frame attack sequences, and idle animation subtle 2-4 frame breathing or blinking. Variations includes: color swaps palette-swapped versions for enemy types or player skins, environmental themes swamp, desert, ice, lava tilesets, and destructible objects items in intact and broken states. Retro styles includes: 8-bit authentic NES or Game Boy aesthetic, 16-bit SNES or Genesis style with more colors and detail, and custom modern pixel art with anti-aliasing and effects. Tile optimization includes: auto-tiling tiles designed to connect seamlessly in any configuration, collision creating separate layer for collision detection, and tileset efficiency minimizing tileset size for performance. Lighting and effects includes: light sources torches, lamps, or glow effects, particle effects dust, sparkles, or magic, and weather rain, snow, or fog layers. Organized delivery includes: sorted by type characters, tiles, items, UI in separate folders, naming convention consistent file naming for easy scripting, and preview composite showing all assets for quick reference. File formats includes: PNG files individual sprites and sprite sheets, tilemap data if using Tiled or similar, exporting TMX or JSON, and source files if using Aseprite or Photoshop, providing editable source. Animation guidelines includes: frame rates recommending playback speed for smooth animation, looping indicating which animations should loop, and usage notes explaining how to use assets in game. Revisions includes: two revision rounds adjusting colors, details, or adding missed assets, and style consistency ensuring all assets match cohesive style. Perfect for indie game developers creating retro-style platformer, RPG, or puzzle game, game jams needing quick asset pack to focus on programming, mobile developers building casual pixel art games, and nostalgic projects evoking 80s/90s gaming aesthetic. ---</p>
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