Monika Wolf
"Експерт у своїй галузі, готовий допомогти"
Учасник з: вер 2025
Hourly Rate: $32.00/hr
Часовий пояс: UTC
Статистика
Навички
Запропоновані послуги
Pixel Art Assets Pack (Retro Game)
Розробка мобільних ігор
Capture retro gaming nostalgia with pixel-perfect sprite collection for your 2D game. This asset pack includes: art style consultation determining pixel resolution, color palette, and reference games, asset list identifying all sprites needed (characters, enemies, items, tiles, UI), and color palette creation selecting 16-32 color palette cohesive and nostalgic. Character sprites includes: player character idle, walk, jump, attack animations in sprite sheet, enemies 3-5 enemy types with movement and attack animations, NPCs townspeople, merchants, quest givers with idle and talk animations, and bosses if applicable, larger boss character with multiple animations. Environment tiles includes: tileset creating modular tiles (grass, stone, water, walls) for level building, objects decorative props, trees, rocks, flowers, furniture, platforms jumpable platforms with variations, and background parallax layers for depth effect. Items and pickups includes: collectibles coins, gems, stars, or score items, power-ups health, shields, speed boosts, or weapons, consumables potions, food, or ammo, and quest items keys, scrolls, or special objects. UI elements includes: health bar hearts, life bar, or stamina indicator, buttons and frames menu buttons, dialog boxes, and inventory slots, icons small icons for items, abilities, or stats, and text effects damage numbers, level-up text, or speech bubbles. Technical specifications includes: pixel density 16x16, 32x32, or custom size per asset type, sprite sheets organized sheets with all frames for easy import, transparent background PNG format with transparency, and optimized creating smallest file size without quality loss. Animation frames includes: walk cycles 4-8 frame walk or run animation, attack animations 3-6 frame attack sequences, and idle animation subtle 2-4 frame breathing or blinking. Variations includes: color swaps palette-swapped versions for enemy types or player skins, environmental themes swamp, desert, ice, lava tilesets, and destructible objects items in intact and broken states. Retro styles includes: 8-bit authentic NES or Game Boy aesthetic, 16-bit SNES or Genesis style with more colors and detail, and custom modern pixel art with anti-aliasing and effects. Tile optimization includes: auto-tiling tiles designed to connect seamlessly in any configuration, collision creating separate layer for collision detection, and tileset efficiency minimizing tileset size for performance. Lighting and effects includes: light sources torches, lamps, or glow effects, particle effects dust, sparkles, or magic, and weather rain, snow, or fog layers. Organized delivery includes: sorted by type characters, tiles, items, UI in separate folders, naming convention consistent file naming for easy scripting, and preview composite showing all assets for quick reference. File formats includes: PNG files individual sprites and sprite sheets, tilemap data if using Tiled or similar, exporting TMX or JSON, and source files if using Aseprite or Photoshop, providing editable source. Animation guidelines includes: frame rates recommending playback speed for smooth animation, looping indicating which animations should loop, and usage notes explaining how to use assets in game. Revisions includes: two revision rounds adjusting colors, details, or adding missed assets, and style consistency ensuring all assets match cohesive style. Perfect for indie game developers creating retro-style platformer, RPG, or puzzle game, game jams needing quick asset pack to focus on programming, mobile developers building casual pixel art games, and nostalgic projects evoking 80s/90s gaming aesthetic. ---